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The IVANHOE Game
Due 4.25, 5.2, 5.10

For the rules of the game, please go here. The game boards are located here.

Paper
Due 4.18

Write a four (4) page paper in response to the following question:

How have digital media changed the way we read and write, and what additional changes do you expect to see in the future?

Rather than trying to cover every conceivable aspect of that question, pick a particular topic or approach that feels relevant to you. If you're interested in journalism, for example, you might write about the role of the daily newspaper in the Information Age. A focused and detailed paper on a specific topic will almost always fair better than one that ranges broadly and superficially over a number of different topics. The paper should be well organized, spell-checked, and proof-read (I will take off for gratuitous spelling or grammatical errors). The tone and style of the paper should be formal (not just casual or anecdotal). Personal opinions or assertions will be most effective if they are backed up with a citation from something we've read this semester. Please use MLA style for your citations.

Visualization
Due 4.2

Use the HTML skills you have learned to create a visualization of a 750-word portion of the text (about 2 pages) of your own choosing.

You can find an electronic edition of the novel here. Copy and paste the portion of the text you want to work with into your HTML file(s).

"Visualizing" the work entails adding HTML markup to the electronic text to create a visual environment that somehow--and here's where you'll each have to work hardest to conceptualize your individual project--performs an interpretation of the text.

The interpretation will involve more than simply adding pictures, backgrounds, or other superficial features. Nor does it mean writing critical commentary. Rather, you will each need to think about how the electronic space you are creating functions as an extension of the original text, simultaneously complicating and communicating its core themes.

The text need not all be on the same page, or accessible in a linear fashion; for example, you may wish to use links to disperse the original text across a number of different pages.

Grades will be based upon the thoughtfullness and imaginative quality of the project; flashy design for its own sake will not be rewarded. If you have advanced Web design skills you are welcome to make use of them, but everyone is capable of earning an "A" using only the HTML I have taught in class. Like the still-life in classical painting, sometimes simple is best.

The project should be built in your WAM account. It should include a title page with a short prose introduction that articulates a rationale for your visualization: explain the concept or strategy behind what you've done, and discuss how the process of visualizing (or you might think of it as performing) the text in HTML has changed the way you've thought about it. Please also be sure to inlcude your name and an email link. Mail me the link when you're ready for me to evaluate it.

MOO Exercise
Due 2.28

In the FrankenMOO, most of the room descriptions are drawn from the text of the novel. Point of view in the MOO has thus been predetermined by the point of view present in the text. Your assignment is to choose a room or space in FrankenMOO, and rebuild it from the point of view of another character: Victor, Victor's father, Elizabeth, William, Clerval, or the monster. Note that by "room" I also of course mean outdoor spaces. So, for example, you might choose to rebuild Victor's lab from the point of view of Elizabeth; or the Alps from the point of view of the monster. You should think about the exercise as in part an opportunity to deliver fresh insights about a particular individual: so would seeing Victor's lab have transformed Clerval into something other than the rather flat character he appears as in the novel?

You should dig rooms and create objects that represent the space from the new point of view you have chosen. The most successful projects will be those that rely not only on prose description but also on the arrangements of the rooms and the properties of the objects they contain. In short, show, don't just tell. And try to be creative: for instance, would Victor's laboratory appear to be a labyrinth to the uninitiated?

Your room(s) should include at least one object that is the product of external research. For example, Victor's lab might include an air pump of the sort depicted on the cover of the novel. What is it and how does it work?

Your grade will depend on: the originality of the space and point of view you choose; the creativity with which you build rooms and objects to represent point of view; the quality of your writing about them; and finally, technical merit (do your rooms and objects work the way they're supposed to?)

Mail me your room number when you're ready for me to visit.





ENGL 467
SPRING 2002
UNIVERSITY OF MARYLAND
MATTHEW G. KIRSCHENBAUM
DEPARTMENT OF ENGLISH
MK235@UMAIL.UMD.EDU