Roles: Programming, Level Design
Scale the Beast is an action platformer developed during the GMTK Game Jam 2024 in just 4 days. Working with the same team Taxes and Tenacity. We imagined an action platformer where you scale a dragon so large that it doesn't fit onto the screen. The player scales the dragon chipping away at it's week points, and dealing with the various hazards of it's body.
One of the highlights of working on Scale the Beast was crafting the intro scene. The moment when the dragon comes down and the game transitions to the title screen created a powerful and memorable impact for players. Seeing their reactions made all the effort worthwhile. The games architecture emphasizes flexibility and maintainability. I adopted an event-driven approach where systems communicate through signals rather than direct dependencies. Using patterns inspired by the Observer and Component designs. The progression through the level and the traps are largely defined by events, allowing us to quickly setup level progression logic and make traps responsive to the player.