Roles: Programmer, Level Designer
"Scale the Beast" is an action platformer developed during the GMTK Game Jam 2024 in just 4 days. Working with the same team as our previous project, we focused on implementing code that could be reused effectively. The game emphasizes separating the functionality of classes into distinct components that aren't tightly coupled, ensuring flexibility and maintainability in the design.
Below are links to the project's documentation:
One of the highlights of working on "Scale the Beast" was crafting the intro scene. The moment when the dragon comes down and the game transitions to the title screen created a powerful and memorable impact for players. Seeing their reactions made all the effort worthwhile.