Scale the Beast

Ascend the Dragon.

SILENT CODES Thumbnail
Play Now

Scale the Beast

(2024)

Roles: Programmer, Level Designer

"Scale the Beast" is an action platformer developed during the GMTK Game Jam 2024 in just 4 days. Working with the same team as our previous project, we focused on implementing code that could be reused effectively. The game emphasizes separating the functionality of classes into distinct components that aren't tightly coupled, ensuring flexibility and maintainability in the design.

What I Did

  • Focused on programming with an emphasis on reusability and separation of concerns within the codebase.
  • Designed levels to challenge players while providing a sense of progression and adventure.
  • Created the intro scene on the cliff, featuring a dramatic dragon entrance that transitions seamlessly to the title screen.

Things I Learned

Project Documentation

Below are links to the project's documentation:

Screenshots

Highlight of the Project

One of the highlights of working on "Scale the Beast" was crafting the intro scene. The moment when the dragon comes down and the game transitions to the title screen created a powerful and memorable impact for players. Seeing their reactions made all the effort worthwhile.

Team Credits

Special thanks to:
  • Cory Schiff - Pixel art and Programming

Explore More Games

Back To Projects