Note: This project page is old and not updated actively

Penrose

An Exploration in Descent.

Penrose

(2020)

Roles: Level and Narrative Designer

This was my first attempt at game development, realized over the span of junior year in high school during the pandemic. Our six-person team embarked on creating a puzzle exploration game that delved into the psychological themes of anxiety, insecurity, and depression, articulated through distinct environments like a prison, a foggy mountain, and an underwater ravine. The game drew inspiration from the Penrose stairs, embodying the endless cycle of these emotions. Our ambitious project extended just under a year, and we managed to complete the first environment before concluding that finishing the game wasn't feasible in a reasonable timeframe.

I was resposible for how the levels would visually and interactively communicate our message without using any dialogue. This foray into game development was foundational for me, as it was where I learned to navigate Unity's.

Things I Learned

Screenshots

Highlight of the Project

The essence of our work on "Penrose" lies in the detailed environments we created, particularly the library and the prison, which we fully realized. Their visual distinction is something I'm genuinely proud of. The terrain work for the mountain is another personal triumph, showcasing my growth in environmental design. From rallying a team during the pandemic to meticulously planning and executing our ideas, to the eventual completion of an immersive 3D environment, this journey was marked by numerous learning curves and some amusing blunders.

Team Credits

My friends who helped me start this journey:
  • Daniel Grammar - Music
  • Evan Powers - Art
  • James Espericueta - Programming
  • Jaxon Lee - Programming
  • Isaac Hill - Sound Effects

Explore More Games

Back To Projects