Got Steam, Punk?

A Comedic Adventure on the High Seas.

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Got Steam, Punk?

(2021)

Roles: Game and Level Designer

Developed during a game jam by a seven-member team, this game combines humor with a high-seas adventure on the world's most advanced, barely seaworthy steamship. Playing as a crew member, the goal is to keep the ship afloat by completing various repair tasks. The player is handed a steam-powered grappling hook to navigate the ship quickly, adding a dynamic element to the gameplay. The game features a cartoonish art style and a lighthearted narrative.

What I Did

  • Designed the ship’s layout and repair task sequence.
  • Implemented the steam-powered grappling hook mechanics and the slide.
  • Took the ship from it's blockout to the finished layout.
  • Created a class document for the game's code.

Project Documentation

Screenshots

Highlight of the Project

On Got Steam, Punk?, the real task was the interior of the ship—making it detailed and believable. Evan's solid models set the foundation, and together with Jeremy, we added some humor into the mix with the signs around the ship. My job was to figure out the best spots for grappling points for players to navigate quickly, keeping the gameplay smooth and engaging. I spent a good deal of time ensuring that every piece of the ship was placed just right, drawing from real-life references to get that authentic steamship feel.

Team Credits

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