Baby Steps

Baby's are a Joy, Baby's are a Terror.

Baby Steps

(2024)

Roles: Game Design, Programming, Graphics Programming

Baby Steps is a VR game where players care for a baby by fulfilling its needs such as being held, fed, and entertained over a 4.5-minute session. The game was created as part of a final project for IMDM290 by a six-person team. It focuses on multitasking gameplay inspired by titles like Overcooked and Tattletail. The game features a cartoon-style shader, various animations, and a fully modeled in-game environment.

What I Did

  • Developed the baby AI, with various states such as Idle, Roaming, and Hungry.
  • Implemented the cel-shading shader using HLSL and wrote code to apply reverse hull technique onto objects.
  • Programmed interactions, such as the cooking process and feeding mechanics.

Project Documentation

Screenshots

Highlight of the Project

One of the most rewarding parts was demystifying the render pipeline. By hooking into it and injecting custom render information, I gained a deeper understanding of how rendering works. For me this porject was another step in chipping away at the 'untouchable' parts of game development, stepping away from tutorial land.

Team Credits

Explore More Games

Back To Projects