Technical Art, Level Design, Graphics Programming
I was responsible for the design of the forest made the terrain, placed the assets, set the post processing, and implemented the shader UI, and controls.
3D Modeler, Animator, Graphics Programming
This one was a bit personal for me, as a recreation of a scene from Xenoblade, Since the Definitive Edition didn't have a high poly version, I modeled, textured, rigged and animated my own.
Environment Artist, Level Designer
Conceptualized, modeled, textured and lit, the scene to give off three different moods, making use of particle effects, and various processing effects to differentiate them.
Tech Art, Level Designer, Programmer
I was responsible for the in-engine and 3D work for the scene, particles, shaders, textures, lighting, post-processing, and the buildings made of intersecting sprites.
3D Modeler, Animator
I designed, modeled and textured a fish, experimented with node-based textures for the rocks and a volcano, and dipped into fluid and smoke simulations for the water and volcanic effects.