Hello! It's crazy that it's the fourth (and last) one of "these" essays I'll be writing. I've grown accustomed to making some sort of reflection essay for each semester of SGC, and it'll be weird not having that anymore. Let's begin with the basics: What was my practicum site? My answer is rather simple: Remote. I worked with Immersive Media Design (IMD) professor, Dr. Myungin Lee. My project was mostly done over the summer, so I'd work on it from home while having weekly Zoom meetings to discuss progress and next steps. I'm grateful to have worked with him, as he had the perfect resources to suit the sort of project I had in mind (which I will be discussing in the next paragraph!). My advice to anyone looking to do something similar is to just talk to your professors! I got relatively lucky, but even if your professors don't have anything directly for you to work on, there's still a good chance that they can point you in the right direction or refer you to a colleague. My project involved working with an electroencephalogram (EEG) headset to develop a simple game that utilizes Dynamic Difficulty Adjustment (DDA). The first order of business was to conduct a thorough literature review and familiarize myself with the field and any related works. This took a surprising amount of time and was initially unsettling, but this approach made more sense to me when I actually began to implement my project. Having a real foundation and base knowledge going in allowed me to create something new and separate from what was already out there while still not being unsupported in its methodology. The next step was to move to the Unity game engine to put my ideas into reality. This involved defining what difficulty actually means (i.e., what parameters can be changed to make a game easier or harder), as well as how to mathematically decide whether difficulty should be changed based on brain wave data. This was the hardest part, as there isn't a perfect way to do it and is limited by the technology itself. You can look at brain wave ratios, but they can only tell you so much. You might think someone is super stressed and anxious, but it's nearly impossible to tell with current technology whether this means that they are at the right difficulty or if it is too hard. What I've learned about Science through my practicum is that you have to consider previous works and research a lot when attempting to create a scientifically-motivated project like my own. You can't just blindly go out and do your own thing, otherwise you probably won't get the result you want. Of course, there is also the "true" information I've learned about Computer Science and Neuroscience from this experience. For example, some programming paradigms, practical use of Python, the different brain waves, along with how previous researchers have developed these ideas. Aside from the Science aspect, my practicum heavily leans into the arts. Developing good visuals, audio, and user experience are half of the battle, after all. I could definitely learn more about creating better graphics in this aspect, and I expect that future classes like ARTT370 will help me with this. Otherwise, I can say that this experience hasn't really affected my future academic or career plans, but rather solidified them. I had a somewhat stressful but good experience overall, and I'd say that it was worth it!