Department of Geography and NCGIA
University of California, Santa Barbara
Keywords: complexity theory, agent-based simulations, settlement patterns, GIS
"Theory provides the maps that turn an uncoordinated set of experiments or computer simulations into a cumulative exploration."Booker, Goldberg, and Holland (1989)
What is required for such computational models to constitute a rigorous and cumulative exploration of important phenomena?
This question is explored by building and testing a family of agent-based simulations (ABS) to model regional settlement patterns on the basis of the individual local choices of many agents interacting with one another and with their landscape. The simulations are built using the Santa Fe Institute's Swarm simulation platform, which is developing as an interdisciplinary standard platform for agent-based simulation modeling (Langton et al. 1995). Swarm supports the specification of a virtual universe with explicit space and time; both objects and agents have locations in space and time, and the universe provides the context within which large numbers of each interact and "live their lives." Swarm execution is both distributed (across explicitly-specified spatial landscapes, objects, and agents) and concurrent (many things happening at the same time).
The geographic systems addressed here are settlement patterns, modeled as an emergent property of individual locational choices, as agents seek access to resources and other agents. Yet the underlying computational modeling and theoretical issues addressed are likely to be of interest to anyone modeling geographic systems characterized by:
Similarly, theory here encompasses not only the specific hypotheses related to a particular application area, but also the more general theoretical framework essential to appropriate research design for rigorous computational modeling with agent-based simulations. In much the same way that the theory of statistics shapes effective analysis of systems of disorganized complexity, the theory of complex systems and of systematic simulation analysis can help to shape rigorous and effective employment of comput ational methods for the study of geographic systems of organized complexity.
The Swarm (Langton et al. 1995) agent-based simulation platform serves as the foundation for exploring these models. Swarm is designed to serve as a generic platform for agent-based simulation models in a wide range of fields. It allows for the specification of large classes ("swarms") of individual agents with particular properties and capabilities for interaction in both time and space. Agent interactions can be restricted to a particular spatial neighborhood, but also may span considerable distances, and can be inhibited or facilitated by landscape structures such as barriers or spatial technologies. Swarm is especially appropriate for exploring geographic models of agent interactions since it provides a selection of explicit spatial structures in which its agents interact (cellular grids, lattices, networks), and allows for the addition of customized landscape structures, including landscape layers imported from Geographic Information Systems.
These settlement pattern models divide the population of agents into several economic sectors, where agents in each sector are assigned a sector-specific profile of access requirements (to other agents from their own or different sectors, and possibly to resources) and access capabilities (ability to make use of various spatial technologies to facilitate interaction). Sectors are interpreted as an economic differentiation among agents, and are not necessarily spatially correlated a priori.
This paper introduces results from early members of a family of models designed as part of a cumulative exploration of the joint influences of economic sector proportions and spatial technologies on human settlement patterns. This systematic exploration begins with a few simple sectors and a universal transportation technology, and investigates the influence of different sector proportions (thus, different proportions of access requirements) on settlement pattern characteristics that coalesce from initial random distributions of agents. A second set of models holds sector proportions fixed and explores the effects of differential access to and improvements in spatial technologies. The final set allows for changes in both sector proportions and spatial technologies. Each includes evaluation of the robustness of the results, sensitivity analysis with respect to the components, and development of relevant pattern metrics and analytical characterizations.
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27 June 2003